Test driving out some new modular assets in Unreal.
more additional brick walls and concrete floors to make,
more additional brick walls and concrete floors to make,
then on to the plumbing.
thinking on lighting and color schemes.
modular walls, pillars, and entrance frames. Then finer aspects and details.
Brick Textures will have high res Substance detail vertex painted in.
Maya concepts will be decimated, re-meshed and textured in z brush then xNormal'd for Unreal LOD's
taking the metal works further
playing with the color and lighting
starting to come together
LOD break down ( HP zbrush to LP Xnormal,) for assets up next...
thinking on lighting and color schemes.
modular walls, pillars, and entrance frames. Then finer aspects and details.
Below: Started Z brushing/xNormal'd down brick columns and archways.
Fleshing out silhouettes, architecture and form for modular tunnel assets. Then humanities, electrical, plumbing and metals.
Maya concepts will be decimated, re-meshed and textured in z brush then xNormal'd for Unreal LOD's
taking the metal works further
playing with the color and lighting
starting to come together
LOD break down ( HP zbrush to LP Xnormal,) for assets up next...
































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